 |
 |
 |
|
Software
Contents:
|
|
 |
 |
 |
|
Game engine for Samsung (2005-2006)
We developed multiplatform game engine in 2005-2006 for Samsung Advanced Institute of Technologies and Samsung Electronics. It was oriented on Set Top Box (STB).
Game engine includes:
- Optimized for PC, PDA base engine components such mathematics, graphics, audio
- Geometry and animation exporter from 3ds Max
- Level and map creation tool
- Power physics and collision engine
- Racing game example demo
|
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
CAD (2006)
|
In 2006 we developed mini CAD tool for optimization of assembling process for different aircraft sections. The optimization is supposed to be done for each family of aircrafts for CAD models of sections. Customer of this project was EADS CCR, composante française du Corporate Research Center du groupe EADS (EUROPEAN AERONAUTIC DEFENCE AND SPACE COMPANY, Research center) Toulouse, France
|
|
|
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
VRML engine for Samsung (2003-2004)
In 2003-2004 years we have created complex technologies based on VRML97 for Samsung
Advanced Institute of Technologies:
- Full VRML engine with optimized mathematics, graphics and audio for PC, PDA
- Extension of VRML
- Skinning animation
- MPEG4 based particle system
- Javascript
- Water surface
- Cloth simulation
- Other extensions
- VRML parsing machine
- VRML exporter for 3ds Max
- VRML browser supported all our extensions
|
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Virtual Europe (1999)
Virtual Europe is a VRML world - 3D interface to information system of European Commission.
Visitors can walk around freely in a rich multi-user VRML environment to find the information they need on various topics (like e.g. studying or working in another country of the European Union) in the national zone of the country their choice. All the information is offered in national kiosks which are surrounded by a beautiful scenery filled with flowers, trees, mountains ranges. But, there is more to see than nature: in each of the national zones, visitors can admire a 3D representation of a well-known national monument of the country.
This project was done in cooperation with E-spaces company.
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Virtual cites (1996-1999)
We started to use VRML in 1996 to build virtual city walkthroughs, available from Internet. Parthenon reconstructed, as it looked 500 years B.C., was our first experience. Then several Belgian cities - their historical heart - were carefully reproduced in 3D and published in the Net.
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Internet TV (1998)
This is a research project aimed at TV broadcasting through low bandwidth Internet channels. The technology developed is a combination of synthetic graphics with motion capture for real-time face animation. It was a joint project where our part was VRML design and programming and sound compression.
These are screenshots of a human face animated with the technology described above.
|
 |
 |
 |
 |
 |
 |
 |
|
Helicopter trainers (1998)
In 1998 similar visualization module was done for helicopter flight simulator. Its new feature is simulation of dust whirlwind arising when the helicopter is landing
|
 |
 |
 |
 |
 |
 |
 |
|
Airplane trainers (1995)
SmallCaptain library was used in 1995 for developing visualization module for aircraft landing trainer for Pulkovo Airport (St.Petersburg) training center. (Aircraft physics software module was developed by Civil Aviation Academy.) 180-degree cockpit view is displayed on five PC monitors. Various weather and light conditions are simulated: fog, haze, snow, rain, night, etc. so that pilots could get experience to land the aircraft in the case of poor visibility.
|
 |
 |
 |
 |
 |
 |
 |
|
Marine trainers (1994)
SmallCaptain (1994) visualization software was our first 3D graphics library. It was developed for Transas-Marine company - leading Russian manufacturer of advanced marine electronic systems. The software was aimed at visualization of harbor environments in trainers-simulators for navigators (vessel physics was provided by Transas-Marine). Though run on low-powered Intel 286 - based PCs, SmallCaptain provided enough performance to render scenes with 12-15 frames per second.
Below there are several screenshots of Tallinn harbor environment.
|
 |
 |
 |
 |