What we do
Our main area of interest is to develop high-performance graphics applications, ranging from PC and video console games to serious scientific software suites and libraries. In recent years, it has become a very demanded task to perform parallel scientific computations on graphics boards with a large number of processing units (the so-called GPGPU computing).
We offer collaboration and outsourcing in the following areas.
- PC and video console games, mobile games and software.
- Serious games for industries like defense, education, etc.
- General-purpose computing on graphics processing units (GPGPU).
- Image processing in real-time systems.
- Realistic visualization and 3D graphics algorithms research.
US Patent Application published, "Method and Apparatus for Graphics Processing Using Multi-Threading" (US 2013/0176323 A1).
Hooray! The new Airbus A350 has completed its test flight. "Yes it flies - with the help of ASRP and AFRS!"
The Russian Dolls now on Android too. It is free and ad-free as a gesture of goodwill!
We continue our last-year project on mobile 3D graphics by implementing DirectX 11.0 API and extending OpenGL|ES driver to the upcoming 3.0 draft version, for the same undisclosed mobile hardware.
We have finished a prototype and continue to develop a GPGPU solver for fluids together with Maya integration. The project is granted by the Ministry of Education and Science of the Russian Federation.
Today at our premises in Saint Petersburg State Polytechnical University we had a meeting with a Philips Research Europe team. We look forward to further cooperation.
Our company celebrates its 20th birthday!